그냥한다
유니티VR-ViveController.cs 본문
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 | using System.Collections; using System.Collections.Generic; using UnityEngine; using Valve.VR; public class ViveControllerInput : MonoBehaviour { //입력 소스 정의 public SteamVR_Input_Sources leftHand = SteamVR_Input_Sources.LeftHand; public SteamVR_Input_Sources rightHand = SteamVR_Input_Sources.RightHand; public SteamVR_Input_Sources any = SteamVR_Input_Sources.Any; public SteamVR_Input_Sources head = SteamVR_Input_Sources.Head; //액션(트리거 버튼) public SteamVR_Action_Boolean trigger = SteamVR_Actions.default_InteractUI; public SteamVR_Action_Boolean trackPad = SteamVR_Actions.default_Teleport; public SteamVR_Action_Boolean trackPadTouch = SteamVR_Actions.default_TrackpadTouch; public SteamVR_Action_Vector2 trackPadPosition = SteamVR_Actions.default_TrackpadPosition; public SteamVR_Action_Boolean grip = SteamVR_Input.GetBooleanAction("GrabGrip"); public SteamVR_Action_Vibration haptic = SteamVR_Actions.default_Haptic; public SteamVR_Action_Boolean headSet = SteamVR_Input.GetAction<SteamVR_Action_Boolean>("HeadsetOnHead",true); void Update() { if (trigger.GetStateDown(leftHand)) { } if (trackPadTouch.GetState(any)) { } Vector2 pos= trackPadPosition.GetAxis(any); if (grip.GetStateDown(rightHand)) { haptic.Execute(0.2f, 0.2f, 50, 0.5f, rightHand); } if (headSet.GetStateDown(head)) { } //헤드셋을 착용 else if (headSet.GetStateUp(head)) { } //헤드셋을 미착용 } } | cs |
'유니티' 카테고리의 다른 글
유니티VR - DrawMgr.cs (0) | 2019.07.23 |
---|---|
유니티VR - CastEventToUI.cs (0) | 2019.07.23 |
유니티VR - UI, 레이저 포인터, 텔레포트 기능 (0) | 2019.07.22 |
로그라이크 - Player.cs (0) | 2019.06.25 |
로그라이크 - Wall.cs (0) | 2019.06.25 |